Lights, Camera, Poltergeist. A Hollywood dream becomes a nightmare.
Li Ming is a disgraced swordsman searching for the man who killed his family. Shu Yan is a runaway serving girl from the pleasure houses. When she hires the swordsman to take her to her hometown, she sets off a chain of events that could topple the Southern Kingdom.
Seventeen-year-old Alice and her mother have spent most of Alice’s life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice’s grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: her mother is stolen away-by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother’s stories are set. Alice’s only lead is the message her mother left behind: “Stay away from the Hazel Wood.”
In the second book in the Chronicles of St Mary’s series, Max and the team visit Victorian London in search of Jack the Ripper, witness the murder of Archbishop Thomas a Becket in Canterbury Cathedral, and discover that dodos make a grockling noise when eating cucumber sandwiches.
Meet the disaster-magnets of St Mary’s Institute of Historical Research as they ricochet around History. Their aim is to observe and document – to try and find the answers to many of History’s unanswered questions…and not to die in the process. But one wrong move and History will fight back – to the death. And, as they soon discover – it’s not just History they’re fighting.
The Near Witch is only an old story told to frighten children.
If the wind calls at night, you must not listen. The wind is lonely, and always looking for company.
There are no strangers in the town of Near.
These are the truths that Lexi has heard all her life.
A young witch emerges from a curse to find her world upended in this gripping fantasy of betrayal, vengeance, and self-discovery set in turn-of-the-century France.
This book mashed all my favorite buttons so hard and fast it was like I was playing a round of Super Smash Bros.
Create a Mantle. Battle the other players. The last person standing wins entry to Eden…all others cease to exist.
When the oceans rise…the truth drowns.