When House Atreides is betrayed, the destruction of Paul’s family will set the boy on a journey toward a destiny greater than he could ever have imagined.
A murderer could be around every corner in this thrilling YA trilogy based on the board game CLUE!
A foothold in two different worlds, and no safety in either…
In a city full of mythics, this demon is searching for deadlier prey.
Lights, Camera, Poltergeist. A Hollywood dream becomes a nightmare.
Li Ming is a disgraced swordsman searching for the man who killed his family. Shu Yan is a runaway serving girl from the pleasure houses. When she hires the swordsman to take her to her hometown, she sets off a chain of events that could topple the Southern Kingdom.
Seventeen-year-old Alice and her mother have spent most of Alice’s life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice’s grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: her mother is stolen away-by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother’s stories are set. Alice’s only lead is the message her mother left behind: “Stay away from the Hazel Wood.”
In the second book in the Chronicles of St Mary’s series, Max and the team visit Victorian London in search of Jack the Ripper, witness the murder of Archbishop Thomas a Becket in Canterbury Cathedral, and discover that dodos make a grockling noise when eating cucumber sandwiches.
Meet the disaster-magnets of St Mary’s Institute of Historical Research as they ricochet around History. Their aim is to observe and document – to try and find the answers to many of History’s unanswered questions…and not to die in the process. But one wrong move and History will fight back – to the death. And, as they soon discover – it’s not just History they’re fighting.
The Near Witch is only an old story told to frighten children.
If the wind calls at night, you must not listen. The wind is lonely, and always looking for company.
There are no strangers in the town of Near.
These are the truths that Lexi has heard all her life.