Seventeen-year-old Alice and her mother have spent most of Alice’s life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice’s grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: her mother is stolen away-by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother’s stories are set. Alice’s only lead is the message her mother left behind: “Stay away from the Hazel Wood.”
The Near Witch is only an old story told to frighten children.
If the wind calls at night, you must not listen. The wind is lonely, and always looking for company.
There are no strangers in the town of Near.
These are the truths that Lexi has heard all her life.
Create a Mantle. Battle the other players. The last person standing wins entry to Eden…all others cease to exist.
No one believes in them. But soon no one will forget them.
The king’s scholar, the magus, believes he knows the site of an ancient treasure. To attain it for his king, he needs a skillful thief, and he selects Gen from the king’s prison.
Believe me, this is a bandwagon worth getting on.
Book Blurb: Trouble is brewing . . . After Beacon Academy fell, Coco, Fox, Velvet, and Yatsuhashi made a vow: No one else is getting left behind. It’s been more than a year since Team CFVY saw their school destroyed by the creatures of Grimm, their friends felled in battle or scattered across the worldContinue reading “Book Review: After the Fall (RWBY #1) by E. C. Myers”
Desire and tradition clash in an ocean village obsessed with beauty.
’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.
After I read this book, I went out and bought 100 sheets of origami paper. And I bet you will too.